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AppGameKit Classic Chat / Mirror an Object?

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nz0
AGK Developer
17
Years of Service
User Offline
Joined: 13th Jun 2007
Location: Cheshire,UK
Posted: 7th Apr 2016 19:02
A lot of objects are able to be mirrored one way or another (are symmetrical on one or more axis)
I thought a mirror function would be extremely useful for reducing load times and model media footprint size if you could load half a model, clone and mirror it.

Loving the mesh functions !
Mobiius
Valued Member
21
Years of Service
User Offline
Joined: 27th Feb 2003
Location: The Cold North
Posted: 7th Apr 2016 19:48
To mirror on the X axis...

To mirror on the Y axis...

To mirror on the Z axis...


Boom!
SoftMotion3D
AGK Developer
19
Years of Service
User Offline
Joined: 24th Aug 2005
Location: Calgary,Alberta
Posted: 8th Apr 2016 15:45
not a boom! in most cases the indexes need flipping also since your basically making it insideout by assigning a negative scale factor. This will work if you have your cull draw mode set to 0 but normally backfaces are not drawn to increase performance. I would also imagine that the normal will be backwards also reflecting light incorrectly.

I would use external software to actually flip it as it will correct the light reflection and eliminate needing to draw backfaces.
nz0
AGK Developer
17
Years of Service
User Offline
Joined: 13th Jun 2007
Location: Cheshire,UK
Posted: 8th Apr 2016 20:50
I just noticed there's a bunch of memblock commands for meshes. This will be something worth exploring and could be used for this purpose I think?

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