I'm getting minor glitches at the edge of my sprites when I use the SetSpriteFlip command. Small brighter line of pixels as if it has borrow some pixels from an adjacent image. I've got SetSpriteSnap on and SetSpriteUVBorder to zero. I don't get any glitching when the sprites are not flipped and I've been pretty careful to keep a 1 pixel 100% transparent border around my sprites to prevent the borrowing issue.
So...is this a bug? Anyone else had this?
Using Tier 1 AppGameKit V2
Started coding with AMOS (Thanks Francois Lionet)