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AppGameKit Classic Chat / AGK 1 , tier 1 , android apps

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IBOL
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Posted: 10th Apr 2016 19:59 Edited at: 10th Apr 2016 19:59
Hi, I have been programming in AppGameKit for *years*, and never made an android app. it is now a personal goal.

I am using AppGameKit 1 , tier 1

according to the AppGameKit help files, there is a service to make .apk

but every time I click it says " You must be logged in to access this page, please login here then return to this page."

and of course, I log in, and try to go there, and it just says the same thing again.
So I log out, log in, no luck.

what's up with that?

is anyone still using AppGameKit 1 and can help me with this?

Also wanted to know what I should be aware of in general for publishing to android. I figure there is $100 fee, which I can pay, but I mean more like AGK-related stuff...

Thanks,
bob

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CJB
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Posted: 10th Apr 2016 20:26
You can export the Android APK from the IDE now. No need to use the online service anymore.

Registration to become an Android publisher is just $25. More details here: https://developer.android.com/distribute/googleplay/start.html

Good luck!
V2 T1 (Mostly)
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Uzmadesign
BatVink
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Posted: 10th Apr 2016 20:54
My guess is that when the website and logging in system was upgraded, this was omitted. You should contact theNext.
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TutCity is being rebuilt
Mobiius
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Posted: 10th Apr 2016 21:01
Quote: "You can export the Android APK from the IDE now. No need to use the online service anymore."

That's AGK2, not AGK1.
IBOL
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Posted: 10th Apr 2016 21:59
thanks, Mobius, that's what I was thinking... too bad, I searched the toolbar very hopefully...
IBOL
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Posted: 11th Apr 2016 00:47 Edited at: 11th Apr 2016 02:15
well, I guess this is the time for everyone to convince me to buy AGK2...

so , let's discuss features...

THIS is on the product page, and I'd like to know, are ALL these things IMPLEMENTED and USABLE right now,
or is it more like a WISH LIST?

(stored in "code" to keep it not quite so insane

Markus
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Posted: 11th Apr 2016 07:35
for akg1 this link is broken
https://developer.thegamecreators.com/android/create_apk.php
AGK (Steam) V2.0.18 : Windows 10 Pro 64 Bit : AMD (15.30.1025) Radeon R7 265 : Mac mini OS X 10.10 (Yosemite)
BatVink
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Posted: 11th Apr 2016 08:38
As far as I am aware they are all implemented. I don't use them all, but the commands are there. The only one I've seen discussed recently with regard to problems is Gamecentre.
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Quidquid latine dictum sit, altum sonatur
TutCity is being rebuilt
CJB
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Posted: 11th Apr 2016 10:16
From the $100 you anticipated spending on the Android Publisher registration, you'll be saving $75 (as it only costs $25), so you can buy yourself a nice shiny AGK2 with the change!
It's not very clear what you are buying on the products page as there is no AGK2 product listed. There is an "AGK - 2 pack", but that is just for 2 AppGameKit licences. There is also a beginner's pack that includes a 2D asset pack and guide, but again it doesn't say it is AGK2.

Is AppGameKit 1 even a thing anymore?

It is time to upgrade IBOL. You won't be dissapointed! How did you get AppGameKit Master badge without even owning AGK2... Oh, you're a MOD! Haha... 'nuff said.




V2 T1 (Mostly)
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Uzmadesign
IBOL
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Posted: 11th Apr 2016 15:19 Edited at: 11th Apr 2016 15:19
@Markus, yeah, that's kinda what i'm sayin...

@Batvink, thanks.

@CJB, good point about the "virtual savings"...didn't think of it that way.

but also:
I didn't give *myself* the badge.

I have an AppGameKit game on steam (got it through greenlight and everything!)
http://store.steampowered.com/app/391440/

and I also have a huge space roguelike written in AppGameKit, and published in a box with a 48 page manual
http://www.shrapnelgames.com/Ibology/AI/AI_page.html

So that's probably why...
CJB
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Posted: 11th Apr 2016 15:47
Haha... Yes was only joking. I am VERY surprised you haven't yet made the move to V2 though. It's like you're using half the product. AppGameKit has moved on SO much since V2 launched.
V2 T1 (Mostly)
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Uzmadesign
IBOL
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Posted: 11th Apr 2016 17:41
wow, a physics-based match-3 ... very smart, and good use of AGK.
where's you get those very "mobile-friendly" graphics? nice!
xCept
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Posted: 11th Apr 2016 19:42
Quote: "are ALL these things IMPLEMENTED and USABLE right now, or is it more like a WISH LIST?"


They are basically all there, although "blend modes" is still questionable as we only have support for regular and additive blending built-in, I envisioned full GL blendfunc capabilities... Blackberry support is also sort of iffy and not often discussed in the update logs so I do not know how complete that feature set is on there.

But in any case V2 is certainly the way to go if wanting to stick with AGK. It supports so much more including a much faster compiler and easy export capabilities. There is a sale on Steam right now for the App Game Kit - Premium Pack which would cost you $9.50 less than just buying AppGameKit through Steam and includes asset packs etc. Although sometimes V2 does go on sale for much less too, like $40 or so if you keep an eye on it.
CJB
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Posted: 12th Apr 2016 09:38
Quote: "wow, a physics-based match-3 ... very smart, and good use of AGK."
- Thanks! Have made a lot of progress since my last WIP post... I'll make an update soon.
Quote: "where's you get those very "mobile-friendly" graphics? nice!"
Found them on Graphic River. They suit my game perfectly
V2 T1 (Mostly)
Phone Tap!
Uzmadesign
Stab in the Dark software
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Posted: 12th Apr 2016 12:54
You should buy it just for the 3D physics.
The coffee is lovely dark and deep,and I have code to write before I sleep.
IBOL
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Posted: 26th Apr 2016 13:54
and the purchase has happened.
on sale now.
I'm sure you'll hear about it my exploits (and GRIPES!)
blink0k
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Posted: 28th Apr 2016 23:34
Download the AGK2 App for Android/iOS and try broadcasting. it'll blow you away
IBOL
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Posted: 6th May 2016 03:42
you are correct, sir! I did and it did. I am very happy to have my apps on my tablets

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