Assuming I'm not added to the Raspberry Pi beta (which would be fine, all things considered), does anyone have a lot of experience with how AppGameKit structures it's network packets?
I currently have a Python server that runs off a Raspberry Pi, and I run client scripts from an Android python interpreter that is a little sketchy. I'd just as soon migrate to a native Android app that I can control better.
Following the 'Basic AppGameKit Networking Tutorial' I built a socket, built a packet and sent it to the server. I'm expecting it to be a float, string, and client ID. Instead when I debug my python, the incoming packet reads:
'data': '\x0b\x00\x00\x00Client37739',
Networking isn't my strong suit. I'd think the packets are serialized, but the client id is plain text...which is weird.
Can anyone offer any insight?