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AppGameKit Classic Chat / request to replace current text handling part of engine with dear imgui library

Scary Little Rabbit
Years of Service
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Joined: 4th Aug 2009
Location: Chelyabinsk, Russian Federation.
Posted: 20th Apr 2016 11:33
Quote: "dear imgui (AKA ImGui), is a bloat-free graphical user interface library for C++. It outputs vertex buffers that you can render in your 3D-pipeline enabled application. It is fast, portable, renderer agnostic and self-contained (no external dependencies).

ImGui is particularly suited to integration in realtime 3D applications, fullscreen applications, embedded applications, games, or any applications on consoles platforms where operating system features are non-standard.

ImGui outputs vertex buffers and simple command-lists that you can render in your application. The number of draw calls and state changes is typically very small. Because it doesn't know or touch graphics state directly, you can call ImGui commands anywhere in your code (e.g. in the middle of a running algorithm, or in the middle of your own rendering process). Refer to the sample applications in the examples/ folder for instructions on how to integrate ImGui with your existing codebase.

ImGui can load TTF fonts. UTF-8 is supported for text display and input."
error #1:
'too many stars, too many stares. disembody.'
WIP: MIND!! free fonts for your AGKs
Years of Service
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Joined: 10th Jul 2003
Location: Yorkshire
Posted: 20th Apr 2016 12:30
Paul said in some other thread that there were plans afoot to integrate TTF fonts in AGK.
I don't know if that is still the case and if it is, I don't know if it has been started yet but at least we know it is under consideration.
AGK V2 user - Tier 1 (mostly)

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