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Newcomers AppGameKit Corner / Launch parameters?

Author
Message
KraXarN
7
Years of Service
User Offline
Joined: 21st Apr 2016
Location: Sweden
Posted: 21st Apr 2016 17:29
Is there a way to do launch parameters?
Like, if I launch the executable with "game.exe -fullscreen" and then later in the code detect if that parameter is used and then toggle fullscreen for example.
Fluorescent
FPSC Reloaded TGC Backer
18
Years of Service
User Offline
Joined: 1st Aug 2005
Location: Stockholm, Sweden
Posted: 22nd Apr 2016 15:29
I don't think you can do it in Tier 1, basic. In C++ it shouldn't be a problem, Otherwise you could create a settings file and the first thing in your game you read the file and the parameters stored in it.
baxslash
Valued Member
Bronze Codemaster
17
Years of Service
User Offline
Joined: 26th Dec 2006
Location: Duffield
Posted: 27th Apr 2016 18:50
There's currently now way to access arguments in AGK. you could potentially wrap the app in a windows forms app or go Tier 2 but I it might be a bit much if you are not an experienced .Net / C++ developer.
Using AppGameKit V2 Tier 1
KraXarN
7
Years of Service
User Offline
Joined: 21st Apr 2016
Location: Sweden
Posted: 27th Apr 2016 23:14
I don't know any of C++, at least not yet and I'm not very experienced in .net either. How would I wrap it in a Windows form app? Or is it a very complicated thing?
BatVink
Moderator
20
Years of Service
User Offline
Joined: 4th Apr 2003
Location: Gods own County, UK
Posted: 28th Apr 2016 08:37
This is a good starting point...

https://forum.thegamecreators.com/thread/214395
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