Quote: "Well, what do you expect you titled it rope physics.
You did not show a code example.
You did not even explain if you were talking about 2D or 3D.
You title it physics but say you don't want elasticity, gravity, or angular velocity.
We have no Idea even what command set you are trying to use.
Since your are by no means a noob you should know better.
FYI AppGameKit does not have Rope physics for 3D."
What bug crawled up your arse? Did you even read my post beyond the title? I explained what I wanted, but if you don't want to help because it's over your head then just stop posting and go away. You been here as long as I have and yet you're posting like a noob. You should know better than to post unhelpful negativity. Maybe the mods should warn you for being such a prick.
For everyone else who has tried to help, I looked into Box2D because I thought it'd be easier to set up with joints and do collision later on. But really, the joints was the only aspect of the physics I would need so maybe it is overkill.
Quote: "Distance joints alone won't work. The tail will take a shortcut towards the head"
I don't understand why? I wouldn't join each segment to the head, but rather each preceeding segment. So wouldn't one just following the other?
Quote: "Regarding slither.io, it should be banned and never allowed to be mentioned again. It consumes hours of time"
I sort of agree there! I think that game made me yell BS more times than COD ever has! But, Sli.... I mean that game that shall not be said, is what I was going after.
That looks helpful Markus, I think I can use that to do what I want.
"I like offending people, because I think people who get offended should be offended." - Linus Torvalds