Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

AppGameKit Classic Chat / What can be wrong with my animated object loaded from .FBX?

Author
Message
Alex_Peres
AGK Master
15
Years of Service
User Offline
Joined: 13th May 2009
Location: The Milky Way Galaxy
Posted: 27th Apr 2016 15:11 Edited at: 27th Apr 2016 15:11
What can be wrong with my animated object loaded from .FBX? AppGameKit shows: "Object animation contains scale values, scaling of bones is not supported and will be ignored".
I have 3 objects on scene, two of them are linked to the first one. All of them are animated. No Bones. 3ds max. FBX export version 2013.

Thanks.
Paul Johnston
TGC Developer
22
Years of Service
User Offline
Joined: 16th Nov 2002
Location: United Kingdom
Posted: 3rd May 2016 17:43
AGK uses dual quaternions instead of rotation matrices to do bone animation, which doesn't support scaling, only position and rotation. I'm not familiar with 3DS Max but it may be using bones to attach the objects together? Either way it is only a warning, AppGameKit will ignore the scaling values, and if the object looks ok then you don't need to do anything.

Login to post a reply

Server time is: 2024-11-25 08:41:29
Your offset time is: 2024-11-25 08:41:29