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AppGameKit Classic Chat / How to show and hide particles

Author
Message
MobileCreator
13
Years of Service
User Offline
Joined: 1st Jun 2011
Location: Ottawa - Canada
Posted: 4th May 2016 02:41
Hi

I am trying to create an effect where when the object hits the other, there will be some particles effect that will run only for a couple of seconds. I manage to do it only creating new particles over and over.

Is there a way where I can "reuse" the same particles I created before (one that ran and disappeared) ?

If I have to call CreateParticles with different IDs, what happen to the ones that are not being displayed anymore?


Thanks

Paulo

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Paulo
http://c64programming.wordpress.com
MobileCreator
13
Years of Service
User Offline
Joined: 1st Jun 2011
Location: Ottawa - Canada
Posted: 4th May 2016 03:42
Ok, replying my own question. I found that there is the ResetParticleCount, which is what I basically need.

So I set my particles with the SetParticlesMax and then I call the other command in order to run it again.

Cheers!
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Paulo
http://c64programming.wordpress.com

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