Hi Paul!
I finally found this bug!!! This is 100000% engine bug!!!
I use Visual Studio 2015
Try this:
// Includes
#include "template.h"
// Namespace
using namespace AGK;
app App;
void app::Begin(void)
{
agk::SetVirtualResolution (1024, 768);
agk::SetClearColor( 151,170,204 ); // light blue
agk::SetSyncRate(60,0);
agk::SetScissor(0,0,0,0);
// this functions cause to bug
int TweenChainNum = agk::CreateTweenChain();
int twee090 = agk::CreateTweenObject(1.0f);
agk::DeleteTween(twee090); // Bug is HERE!
}
void app::Loop (void)
{
agk::Print( agk::ScreenFPS() );
agk::Sync();
}
void app::End (void)
{
}