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AppGameKit Classic Chat / Text Input Question

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Divided
FPSC Reloaded TGC Backer
11
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Joined: 31st Oct 2013
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Posted: 5th May 2016 07:24
For agk, I understand that the text input capabilities are quite limited...

My question is, is there a way to move the GetTextInput on the x or y plain?

How would I go about creating an app focused on text user input?

I know I could create letter sprites and each sprite represents a character which is added to an array of characters to form a string but there must be a better way...

- Cheers!
Measuring programming progress by lines of code is like measuring aircraft building progress by weight.
CJB
Valued Member
20
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Joined: 10th Feb 2004
Location: Essex, UK
Posted: 5th May 2016 07:50
You can create your text input box off-screen, and read the contents of it to display the text in any way you like on-screen. Text input is FAR better now than it used to be in AppGameKit V1. You ARE using V2 right?
V2 T1 (Mostly)
Phone Tap!
Uzmadesign
BatVink
Moderator
21
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Joined: 4th Apr 2003
Location: Gods own County, UK
Posted: 5th May 2016 09:52
Before getting into any detail, are you saying that the Edit Box commands here don't work for what you are trying to do? What are you trying to achieve?
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Divided
FPSC Reloaded TGC Backer
11
Years of Service
User Offline
Joined: 31st Oct 2013
Location:
Posted: 5th May 2016 14:23
Thanks for the replies,

Quote: "You ARE using V2 right?"


Indeed I am

Quote: "Before getting into any detail, are you saying that the Edit Box commands here don't work for what you are trying to do?"


My apologies, I didn't make the connection that the Edit Box commands would alter what I was looking for.
I'll have a suss into it more.

Thank you
Measuring programming progress by lines of code is like measuring aircraft building progress by weight.

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