It's nice to see a product like AppGameKit coming along and going into V2. Coming from a background of BASIC programming, back in the old, old, old days of TRS-80 Color Computer, they used to call it Coco Computer, or Tandy Color Computer, it brings me some childhood memories of coding in Basic. Anyways, I've been looking at the product, code, which by the way it's human friendly, well, it's Basic, unlike other languages, that I feel like I'm in spaghetti land......
I have some questions regarding AppGameKit V2, and hopefully I can get them answered, cause I'm really interested in the product for game making. I'm already using a Game Engine, however, it still doesn't have export to exe and other features just take toooooooooo long to implement, and it's a yearly subscription. I would rather pay for a product that works right out of the box, even if it means, getting back into programming. Although, there are some open source game engines out there, I somewhat starting to feel connected again with Basic. So below are my questions, and would really appreciate any feedback from developers / community.....
1) For Native Export to APK
you would need to code in C++? If so, does the Beginners Guide offer these tutorials, or just BASIC.
If I'm not mistaken, you can still code in BASIC, but a user would need to AGK player
, and Android
in order for the game to run successfully?
For exporting to .app
the player is not needed? The editor can only
be used for BASIC and not C++, for C++, I would need XCODE or Eclipse?
2) If I code a game in BASIC, can the compiler, compile it to C++? Is there a plug in or module that does such thing?
3) How long is the Trial Period? Would it allow to export to ipa or apk, or just Desktop for testing purposes?
4) Where can I find a roadmap for AppGameKit?
I would really appreciate any feedback regarding the above questions, thanks for your time and God Bless....