Hi...im new to AppGameKit or GC product.Im going through 3d collision system for AppGameKit and get confused.
Maybe due to im getting use to blitz3d where i can set AN object collision on and type of the collision(box,sphere) and either it will stop or slide when collided with other 3d entity.
And also their is a linepick command in blitz3d where it will detect any 3d entity that within the line from THAT object(and the line will follow the object where ever it move)
But in AppGameKit im getting confuse with the concept especially with raycast,sphere cast with old_x,old_y,new_x,new_y.
Let say two object are moving both with collision on, who will perform that raycast command and which of the two that value old_x,old_y,new_x,new_y will be use?If i dont use any raycast command, will both moving obj with collision stop when collide?