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AppGameKit Classic Chat / Physics collisions issue

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XANAX 2B
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Joined: 20th Jun 2003
Location: Corsica (France)
Posted: 24th May 2016 08:03 Edited at: 24th May 2016 08:37
Hello

I'm having an issue with the physics collisions.
I just position some dices around the camera and let them fall with the gravity.
But rarely and randomly, two or three dices seems to be glued together, and because of that, they can't fall anymore.
They just go up and down, searching for way to unglue, but nothing.

Any idea ?



God is ALIVE
CJB
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Location: Essex, UK
Posted: 24th May 2016 10:52
Most likely a scale issue. Make the dice bigger and they shouldn't get stuck.
V2 T1 (Mostly)
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Uzmadesign
BatVink
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Joined: 4th Apr 2003
Location: Gods own County, UK
Posted: 24th May 2016 11:29
As CJB says, if your dice are smaller than 3.5 units then the Physics engine will fail. You have to change the Physic scale when you start it (the default scale is 40), or increase your object sizes.
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XANAX 2B
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Joined: 20th Jun 2003
Location: Corsica (France)
Posted: 24th May 2016 12:04
Thanks a lot
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Stab in the Dark software
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Posted: 24th May 2016 14:42 Edited at: 25th May 2016 14:32
You code is not a runnable project so I can not duplicate the issue.
FYI you can not scale an object after making it a physics object.

P.S. Posting just a function from your project is unacceptable.
The coffee is lovely dark and deep,and I have code to write before I sleep.

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