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AppGameKit Classic Chat / Step3DPhysicsWorld() problem!

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shadey
14
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Joined: 25th Jan 2010
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Posted: 25th May 2016 10:17
I have been using this command as suggested,putting it in before the sync(), but I noted jerkiness in the physics, out of curiosity I ended up putting the command after the sync(), and the jerkiness dissappeared! So it has left me puzzled as to why this is, here is the function I am using to test a saved level from my editor:




as you can see I have indeed put the command last in the loop, as soon as I move it before sync() the jerkiness starts!
Hail to the king, baby!
Stab in the Dark software
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21
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Joined: 12th Dec 2002
Playing: Badges, I don't need no stinkin badges
Posted: 25th May 2016 14:19
You need to post a runnable code example so any body can run it and duplicate the bug you are claiming.
Just posting a function from your project is unacceptable.
The coffee is lovely dark and deep,and I have code to write before I sleep.

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