Hello
This is a weird one. I've attached some code and two wav files that I'm using. All the code does is detect a touch on the left or right hand side of the screen and play either sound. The boing sound seems to be okay, but the knock sound seems muted, it's missing its kick, the crispness of the sound has gone. These sounds are used in my game, and they are definitely not triggered twice. The thing is, my game's sounds were absolutely fine until I upgraded to Android 6, and I haven't changed any of my code. Several of the sounds in my game sound different, some are much quieter, some sound almost like it's the reverb of the sound thats playing with no dry sound at all.
I don't think I can actually let you hear the sounds and the difference. It's hard to explain, but since I upgraded to Andoid 6, the sounds in my app have changed. I can play my game on my samsung tablet, which is Android 4, and the sounds are fine.
Not sure what else I can add, just hope someone with Android 6 can hear the difference.
This is a tricky one!
James