I found a quick and easy way to add a Tier 1 HTML5 exported build to a Visual Studio universal app project, and then get it to run on my retail Xbox One in development mode. Since the AppGameKit HTML5 export doesn't support game pad inputs I cant interact with my games running on the Xbox One, but they do run well. They run fine using mouse and keyboard commands running on my Windows 10 PC.
Here is a video of a couple of my games running on my Xbox One
The process to get the HTML5 exported game to run is quite easy after you set up your Windows PC for Universal Windows Platform App development. You can find the details to do that here:
https://msdn.microsoft.com/en-us/windows/uwp/xbox-apps/getting-started
After you have that done follow these steps.
1) Export your game as HTML5
2) Open up Visual Studio 2015 and select new project.
3) Select project type "Blank App - WebContext (Universal Windows)" It can be found going through Templates -> JavaScript -> Windows -> Universal
4) Delete the file index.html in the project solution.
5) Rename your HTML5 exported apps html file to index.html
6) Drag all the exported files into the same location in the Visual Studio project as the delete index.html was.
7) Select all the files you added in the properties tab change the Copy to Output Directory to Copy always.
8) Build project. The app will run at a crawl if you Start with debugging, but should run fine if you run without debugging.
Here is a video of me doing those steps.
This project will also allow you to run the game on Any Windows 10 device not just a Xbox One, though Ive yet to test it on a Windows 10 phone.