LoadObjectWithChildren crash AppGameKit when trying to load these objects.
Test:
ggobjectid[ml] = LoadObjectWithChildren( “/gameguru/entitybank/Easter Pack/tree_2.x”) )
also crash when trying to load these objects from the easter pack:
stone1.x, stone3.x ,stone4.x , and all the meadow_flowers_*.x objects.
If i use LoadObject it do not crash , but the objects has LOD defined in the fpe file, so i need to try to load then using LoadObjectWithChildren, they don’t actually has any additional mesh, but when LoadObjectWithChildren crash i can’t use GetObjectNumMeshes later in the code
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In the easter pack tree_1.x do not crash but can’t be loaded using LoadObject or LoadObjectWithChildren, fails with the following error:
Failed to load object "/media/ggmedia/easter pack/tree_1.x" - X: Failed to decompress MSZIP-compressed data in main.agc at line 3659
The other X zip’ed objects in the pack works fine.
best regards Preben Eriksen,