hi, for me its looks both same.
try if you see a different with this
// Project: SceneBuilder
// Created: 2016-03-22
#option_explicit
#constant TRUE=1
#constant FALSE=0
//
// set window properties
SetWindowTitle( "Debug" )
SetWindowSize( 1024, 768, 0 )
SetVirtualResolution( 1024, 768 )
global files as string[]
files=LoadAllAtlases()
local i
global text_strings as string[-1]
do
//text_sync()
for i=0 to files.length
print(files[i])
next
sync()
loop
function LoadAllAtlases()
files as string[]
i as integer
files = LoadFolder("/media/2732x2048")
for i=0 to files.length
text_print(files[i])
next
endfunction files
function LoadFolder(path as string)
files as string[-1]
file as string
SetFolder(path)
file = GetFirstFile()
repeat
files.insert(file)
file = GetNextFile()
until file = ""
files.sort()
endfunction files
/************************************************************************************
My replacement for sync() which dumps the text_strings array and then syncs
*************************************************************************************/
function text_sync()
i as integer
for i=0 to text_strings.length
print(" "+text_strings[i])
next
sync()
endfunction
/************************************************************************************
My replacement for print() which adds a line of text to the text_strings array
*************************************************************************************/
function text_print(s as string)
if text_strings.length > 6
text_strings.remove(0)
endif
text_strings.insert(s)
endfunction
/************************************************************************************
Clear the text_strings array. Kind of like a clear screen for the text
*************************************************************************************/
function text_clear()
text_strings.length = 0
endfunction
AGK (Steam) V2.0.18 : Windows 10 Pro 64 Bit : AMD (15.30.1025) Radeon R7 265 : Mac mini OS X 10.10 (Yosemite)