Poig is my very first game (unless you count some dabbling in Basic on a C64 back in the 80s), and it is available in Apple's App Store for two months now.
Here is the link to it in the american store:
https://itunes.apple.com/am/app/poig/id1085764357?mt=8
The highscore table in Game Center is still pitifully empty, so if anybody here could help changing this...
My goal was to start with something simple, because not only AppGameKit is new to me, but I also had to get used to Xcode, had to relearn C++, look into Game Center and lots of other things.
I was hooked up with a Flappy Bird clone at the time I started and so I decided to use this as a general role model, but with an idea of my own at the center:
A ball between paddles, and the player doesn't control a paddle but the ball itself by choosing its angle of reflection.
Granted, the game is annoyingly difficult at first, but after every run I feel the urge to give it another try. Soooo.... mission accomplished, I guess