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AppGameKit Classic Chat / 2d Physics one extra feature request

Author
Message
haliop_New
User Banned
Posted: 18th Jun 2016 18:58
I don't know if its implanted
but I would like to know if it is possible

lets say I have 300 sprites with physics attributes added to them , all dynamic
now lets say a few of them is colliding at high speeds making a mess
I bet the cpu takes a bit longer to compute these over the others

so is there a way to know
which physic sprite takes longer to compute then others ?
I bet I can tweek all of my physics if I'd know which of the physics sprites is making a mess cpu wise.

can this be added ?
Mobiius
Valued Member
21
Years of Service
User Offline
Joined: 27th Feb 2003
Location: The Cold North
Posted: 20th Jun 2016 12:52
They should all take the same time to calculate??

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