Sorry if this has been raised before, but does anyone know of a way of setting up multiple render targets in AppGameKit? At the moment, I'm doing a separate render pass for each render target, which I believe is causing a bit of a GPU bottleneck on some of the Android devices I've tested on. I think it would help me quite a bit if I could merge a few of those render passes together by outputting to multiple images in a single pass.
I'm working in AppGameKit V2 in C++ if that helps. Any thoughts on this would be greatly appreciated. Thanks in advance!