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AppGameKit Classic Chat / Multiple Render Targets

Author
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Lucas Tiridath
AGK Developer
16
Years of Service
User Offline
Joined: 28th Sep 2008
Location: Kings Langley, UK
Posted: 22nd Jun 2016 21:33
Sorry if this has been raised before, but does anyone know of a way of setting up multiple render targets in AppGameKit? At the moment, I'm doing a separate render pass for each render target, which I believe is causing a bit of a GPU bottleneck on some of the Android devices I've tested on. I think it would help me quite a bit if I could merge a few of those render passes together by outputting to multiple images in a single pass.

I'm working in AppGameKit V2 in C++ if that helps. Any thoughts on this would be greatly appreciated. Thanks in advance!

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