In AppGameKit, you use a virtual resolution, so it will fit all screen sizes. There are 2 things to consider:
1. Changing from Portait to Landscape or vice-versa. In this scenario you need to rearrange everything on screen. But nearly all games only work in one orientation, I would always consider using one orientation only.
2. Different aspect ratios, where you get black bars if the screen width/height ratio differs. If this is an issue, you can use
SetScissor() to lose the black bars, but make sure your screen content goes beyond the virtual resolution you have set. For example on the left side of the screen, 0 to -50 might now be visible.
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Quidquid latine dictum sit, altum sonatur
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