Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

AppGameKit Classic Chat / [bug] 2.0.19 LoadObjectWithChildren Animations.

Author
Message
Preben
AGK Studio Developer
20
Years of Service
User Offline
Joined: 30th Jun 2004
Location:
Posted: 28th Jun 2016 14:19
Some of the characters from the gamegure media has some problems , some works and some dont , here is some of the characters that dont work.

If you look at the pictures it looks like it always has something todo with the hands ?

sample:
LoadObjectWithChildren("gameguru/entitybank/characters/easter pack/todd.x")

If you need me to send you the media by email , just let me know

best regards Preben Eriksen,

Attachments

Login to view attachments
Mobiius
Valued Member
21
Years of Service
User Offline
Joined: 27th Feb 2003
Location: The Cold North
Posted: 28th Jun 2016 14:54
I had this issue with one of my mixamo fuse objects.

It had too many bones for AppGameKit to handle. I do believe that the bone limit was increased in one of the past updates.
Preben
AGK Studio Developer
20
Years of Service
User Offline
Joined: 30th Jun 2004
Location:
Posted: 29th Jun 2016 10:35
It is not the bones:

entitybank/charaters/medieval/babarian.x ( 35 bones )
entitybank/charaters/medieval/assassin.x ( 35 bones )
entitybank/easter pack/todd.x ( 54 bones ).

I think i remember the limit is now 100 , so that should not be the problem ?
best regards Preben Eriksen,
Preben
AGK Studio Developer
20
Years of Service
User Offline
Joined: 30th Jun 2004
Location:
Posted: 29th Jun 2016 12:47 Edited at: 29th Jun 2016 12:48
FYI:
Before animation is started todd the rabbit is looking fine (screenshot 1) code:



When stopping animations on all bones , the character freeze but it still looks wierd around the hand finger bones. ( screenshot 2 ) code:
best regards Preben Eriksen,

Attachments

Login to view attachments
Paul Johnston
TGC Developer
22
Years of Service
User Offline
Joined: 16th Nov 2002
Location: United Kingdom
Posted: 30th Jun 2016 14:48
It looks like the models may contain scaling in their animations. Unfortunately AppGameKit doesn't support this due to the skinning method used in the shader. If AppGameKit detects scale in the animation then it should output a warning in the console when debugging the app.

Login to post a reply

Server time is: 2024-11-17 09:01:20
Your offset time is: 2024-11-17 09:01:20