I use both, for different purposes...
Released - for menus and options. Here you need to give the user the ability to press, change their mind and move the cursor away from the button pressed before letting go to cancel the action.
Pressed - for in-game activity, where reactions are critical and the user expects the pressing action to carry out the action.
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Quidquid latine dictum sit, altum sonatur
TutCity is being rebuilt