Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

Author
Message
fancy music
15
Years of Service
User Offline
Joined: 27th Sep 2009
Location: in the alpha demo
Posted: 3rd Jul 2016 21:39 Edited at: 25th Sep 2017 04:40
~~~~~~~~~~~~~~~~~~EDIT:~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

So i finally got my game published on both the app store and google play! The game is an action based runner where your goal is to avoid the obstacles and keep away from the angry mob. I lowered the difficulty and made the controls a bit easier to work with. Let me know what you think!

links:

app store
google play





controls:

-you can swipe left/right to avoid obstacles or switch to using buttons instead
-use the power button to activate your abilities

credits:

all artwork and programming was done by me
music is from audio-network.com

also be sure to check out my shooter game in dbpro, link below:
https://forum.thegamecreators.com/thread/217473


cadasi.com
fancy music
15
Years of Service
User Offline
Joined: 27th Sep 2009
Location: in the alpha demo
Posted: 19th Aug 2016 15:43
i just got the final version finished and published on google play, link below:

https://play.google.com/store/apps/details?id=com.evanp.mageescape

let me know what you guys think!
what are you still doing driving a cab?
Conjured Entertainment
AGK Developer
19
Years of Service
User Offline
Joined: 12th Sep 2005
Location: Nirvana
Posted: 22nd Aug 2016 01:30 Edited at: 22nd Aug 2016 01:33
Quote: "let me know what you guys think!"

I tried it and it is pretty cool.
Needed the wall to make it through at first.

Some of the corners are tight for the speed.
Not a lot of time for correction if you bump into something,

I made it through the first town twice, but never got to the next level?
I would like to have made it to use another spell, but the start was rough for me.

I skipped through the captions, because they were too hard to read.
The print in the images is a lot smaller than on screen text, and the brown background on black text didn't help.

Coding things my way since 1981 -- Currently using AppGameKit V2 Tier 1
smallg
Valued Member
18
Years of Service
User Offline
Joined: 8th Dec 2005
Location: steam
Posted: 22nd Aug 2016 11:07 Edited at: 22nd Aug 2016 11:07
nice little game, runs smoothly for me.

Quote: "but the start was rough for me."

agreed, the first level was actually much more difficult for me than the next few.
some of the parts are a little tough as the gap between the current and the next obstacles is very small and turning too early will push you back and get you stuck, might be a good idea to reduce the gap slowly over time as you progress through the game rather than making it quite so hard from the start...


the wall is a good boost but actually helps massively for the first upgrade, a good idea might be to make it upgradable so that it doesnt last very long for the first point and gets longer as you upgrade it.

Quote: "The print in the images is a lot smaller than on screen text, and the brown background on black text didn't help."

agreed
life\'s one big game
spec= 2.6ghz, 1gb ram, 512mb gpu, directx 9.0c, dbpro and classic
fancy music
15
Years of Service
User Offline
Joined: 27th Sep 2009
Location: in the alpha demo
Posted: 31st Aug 2016 01:17 Edited at: 6th Sep 2016 23:56
thanks for the input guys, i will definitely use that feedback for later updates.

im in the process of porting this over to ios but i cant seem to get the app on the iphone. it'll install on itunes and as soon as the sync finishes the app disappears.

i have no clue

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~edit~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

ok, noob mistake all i had todo was include the iphone 5 i was testing into the provisioning profile and it worked.
what are you still doing driving a cab?
RickV
TGC Development Director
24
Years of Service
User Offline
Joined: 27th Apr 2000
Location: United Kingdom
Posted: 28th Jun 2017 09:57
Re-opened thread!
Development Director
TGC Team
fancy music
15
Years of Service
User Offline
Joined: 27th Sep 2009
Location: in the alpha demo
Posted: 30th Jun 2017 04:41
Thanks Rick!

So i finally got my game published on both the app store and google play! The game is an action based runner where your goal is to avoid the obstacles and keep away from the angry mob. I lowered the difficulty and made the controls a bit easier to work with. Let me know what you think!

links:

app store
google play

Login to post a reply

Server time is: 2024-11-24 04:42:15
Your offset time is: 2024-11-24 04:42:15