With SetRenderToImage, you can
draw anything you would normally do rendering to the screen.
Call it before you draw anything.
Then ClearScreen()
You can now drawSprite() etc.
When you have finished drawing, SetRenderToScreen()
You don't need to Swap(), Update() or Render()
For your text, you probably need to save it to a sprite so you can DrawSprite(). I haven't tried text on a Render Image, there may be a better way.
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