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AppGameKit Classic Chat / Issue with ads not showing on google play store, but they show up on on my agk broadcast compiler ( ͡° ͜ʖ ͡°)

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THE_NOTORIOUS_PIGGY
8
Years of Service
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Joined: 17th Jun 2016
Location:
Posted: 20th Jul 2016 08:05
I released my app early yesterday, and on my google admob, it said link your app. It takes about 12-24 hours for it to refresh, so I linked the app on the store just today and the ads still don't work. They worked fine when i broadcasted them onto my device straight from agk. Am I missing something? Did i not set up something correctly? The function I am using is

It is definitly connected properly because I get analytics and that information before it went onto the store.
And just incase you didn't know, linking the app is the option you get at the very bottom of the "home" tab in admob, just below the "montenize feature"

I just tested it there to make sure and the ad works again in the broadcast but not from the store. I have a reliable internet connection in an area supported by google ads.

Thank you for any help you can offer
Wear sunscreen. — Count Dracula
THE_NOTORIOUS_PIGGY
8
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Joined: 17th Jun 2016
Location:
Posted: 20th Jul 2016 16:19


Could this be the issue? Do i use the first code or the second ad unit named "Ball swing add after level"? They are different numbers and the "Ball swing add after level" worked when broadcasted.
Wear sunscreen. — Count Dracula
pinete
13
Years of Service
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Joined: 28th Jul 2011
Location:
Posted: 20th Jul 2016 19:16
Hi Notorious,
please share any advance you get on this matter please!
I'm very close to release an app too and I'm also working with admob so to me is a critical point to take care of.
btw if I discover any other problem or solution to your issue, I'll post, of course.
Thanks a lot!
THE_NOTORIOUS_PIGGY
8
Years of Service
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Joined: 17th Jun 2016
Location:
Posted: 21st Jul 2016 00:11
I have just updated the app with a new app ad unit and again, same problem. On the broadcast, ads work perfectly fine. However when on the play store they do not work. I am getting really frustrated with this lol trying to get it working all day.
Wear sunscreen. — Count Dracula
Naphier
14
Years of Service
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Joined: 2nd Oct 2010
Location: St Petersburg, Florida
Posted: 21st Jul 2016 03:08
I can report that Chartboost works just fine.
THE_NOTORIOUS_PIGGY
8
Years of Service
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Joined: 17th Jun 2016
Location:
Posted: 21st Jul 2016 08:46
yeah naphier, Right now I added

It is just uploading it to the store right now. I'm just hoping at least chartboost will work i'm so tired :o
Wear sunscreen. — Count Dracula
THE_NOTORIOUS_PIGGY
8
Years of Service
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Joined: 17th Jun 2016
Location:
Posted: 21st Jul 2016 09:41
I installed the new update with new codes and still doesnt work. Surely I must be doing SOMETHING wrong. Can someone guide me from the beginning on how to 100% set it up correctly?
-I made an admob account
-+montenize app
-fill out everything
-add ad unit, select ad type, frequency capping and ad unit name
-copy Ad unit id = ca-app-pub-xxxxxxxxxxxxxxx/xxxxxxxx
-put code into the game
SetChartboostDetails ("xxxxxxxxxxxxxxxxxxxxxxxxxxxxx/xxxxxxxxxxxxxxxx")
SetAdMobDetails ("xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx/xxxxxxxxxxxxxxx")
function showad()
if GetFullscreenAdvertLoadedChartboost()=1
ShowFullscreenAdvertChartboost()
else
if GetFullscreenAdvertLoadedAdMob()=1
ShowFullscreenAdvertAdMob()
endif
endif
endfunction

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THE_NOTORIOUS_PIGGY
8
Years of Service
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Joined: 17th Jun 2016
Location:
Posted: 21st Jul 2016 09:43
When exporting do i need to put in a certain code somewhere? Or do I need to put some special code into my google developer account?
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THE_NOTORIOUS_PIGGY
8
Years of Service
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Joined: 17th Jun 2016
Location:
Posted: 21st Jul 2016 10:30
I also just tried this
CreateAdvert(0, 0, 2, 1)
SetAdvertVisible (0)
and in my function
SetAdvertVisible (1)
but it didnt work
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CJB
Valued Member
20
Years of Service
User Offline
Joined: 10th Feb 2004
Location: Essex, UK
Posted: 21st Jul 2016 19:02
try this:


That's pretty much what I do. I hope it works for you!
V2 T1 (Mostly)
Phone Tap!
Uzmadesign

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