Greetings,
I'm developing sort of an RPG style adventure game and have a vague understanding of constructing containers and inventories within a C#/C++ object orientated environment but don't have a clue on how to create one using the T1 language.
Am I right in saying that an array of a struct would be the correct way to develop this so that I can store item data, add/remove entries like a list etc...
or is there a better way?
I'd use C++ but I'm unsure how to publish to iOS from Visual Studio and i'm pretty sure you need a Mac linked to your Visual Studio to publish to iOS?
<- If you know could you please answer too
Thanks,
- Blake
Real programmers don't comment their code, because if it was hard to write it must be hard to read!
- PixHil Entertainment
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