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AppGameKit Classic Chat / Debug Issue

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Message
greycheek
8
Years of Service
User Offline
Joined: 13th Mar 2016
Location:
Posted: 25th Jul 2016 18:54
There is another post dating back to March that addresses my issue, but the reply button doesnt work, so im making a new post. When debugging, "receiving app" never goes past 0%. Normal build and run works fine. No breakpoints set. I tried pasting all the code into new files, but no luck.
Markus
Valued Member
20
Years of Service
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Joined: 10th Apr 2004
Location: Germany
Posted: 25th Jul 2016 19:37 Edited at: 25th Jul 2016 20:00
is your agk player up to date?
i guess u are using android and you had set a device ip adress for debug in editor options.
current player you can find here
\Steam\steamapps\common\App Game Kit 2\Players\Android

debugger need network enabled if you will run player at pc.

else at android maybe clean temp data from player, or drag out of running task to close the player.
try disable/enable network at phone.
AGK (Steam) V2.0.20 : Windows 10 Pro 64 Bit : AMD (16.3.2) Radeon R7 265 : Mac mini OS X 10.10 (Yosemite)
Mobiius
Valued Member
21
Years of Service
User Offline
Joined: 27th Feb 2003
Location: The Cold North
Posted: 25th Jul 2016 22:46
Your firewall isn't blocking it is it?
greycheek
8
Years of Service
User Offline
Joined: 13th Mar 2016
Location:
Posted: 26th Jul 2016 01:23
no firewall, and I'm working on a Mac, with no address in Debug device IP address.
Markus
Valued Member
20
Years of Service
User Offline
Joined: 10th Apr 2004
Location: Germany
Posted: 26th Jul 2016 07:31
have you a simple example code?
i can test at my mac mini.
which agk version do you use?
AGK (Steam) V2.0.20 : Windows 10 Pro 64 Bit : AMD (16.3.2) Radeon R7 265 : Mac mini OS X 10.10 (Yosemite)
greycheek
8
Years of Service
User Offline
Joined: 13th Mar 2016
Location:
Posted: 26th Jul 2016 17:24
I think the problem is solved.
I went into the Library>Application Support>AGK Player folder and deleted some files related to my project. Seems to be OK now.

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