( i hope this belongs here,if not,excuse me and feel free to translate it)
Hello community,
Lately i have been thinking of why programms like DBP or Blitz3d failed for the new times.
I myself have been around sinse 2001 with DB,but soon realized i like modelling not programming.
Anyway, one could say we live in beautiful times, with a boom on free engines or atleast very cheap ones and i ask myself,were products like AGK(The one alive) would fit?
I know there are many programmers that like it dirty but would be that enough to survive and keep speed in the "Basic" world or would be a change to a more complete suite, THE next step?
My concern is really simple, i believe AppGameKit should evolve to a unity or unreal or godot like application in order to attract not only programmers,
But everyone,2d and 3d artists alike and so gain a bigger community and more income. I believe that is what makes those apps strong (unity,unreal,godot),something that AppGameKit (or DB,BB3D,3drad) lacked from day one.
I have been playing with godot and i must say thats how a game engine should look like,note,its a lenguage (own-scrypt) but thanks the editors,its open and attractive to everyone,bringing somebody that is not interesting in programming on the boat,to use the engine even if just to import the levels or just basics with visual scripting.
I believe basic is a beautiful lenguage for mobile games,and mobile entertainment came to stay, but it could be more wich would just benefits everyone.
So,how do you people view this? Could it have been better if that "Complete" step would have been done? I can just point towards godot and ask for opinions.
Feel free to comment or even to tell me if i am talking nonsense
Ps: This is in no way a engine vs engine, lenguage vs engine, x vs y thread, all competitors names are just for reference to express my points.
Chase it!