Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

AppGameKit Classic Chat / Is NAT-punchthrough possible with AGK Socket/Multiplayercommands?

Author
Message
hakimfullmetal
9
Years of Service
User Offline
Joined: 17th Feb 2015
Location:
Posted: 31st Jul 2016 02:50
Hello everybody.
Is it possible to do NAT punchthrough using AppGameKit?
Let's say I have a central server that pools all the players IP.
Is it possible to give the players the IPs so that their AppGameKit game can perform NAT-PunchThrough, and connect to each other?
janbo
16
Years of Service
User Offline
Joined: 10th Nov 2008
Location: Germany
Posted: 31st Jul 2016 10:01 Edited at: 31st Jul 2016 10:29
I want to know it also +1
I have exact the same scenario

Basically the first packet will be blocked by the router of the other client but the second might pass if the destination sent a packet with the same port.
But the master Server can provide the IP, and Port to connect to.
So when both clients simultaneously send two packets... the second should pass.
I never tried it

Using AGKv2 Tier1

Login to post a reply

Server time is: 2024-11-25 03:59:52
Your offset time is: 2024-11-25 03:59:52