Quote: "There is no point in developing shaders for Tier1 as it is lacking key functionality to use shaders."
Seriously? I've seen shaders working in Tier 1, including water ripple effects and such (just look in the community shader thread for details - it's stickied so easy to find, but here's a link just in case:
https://forum.thegamecreators.com/thread/214598).
You always come across as very negative about AGK. Almost like you have a personal vendetta. At least you managed to get a small slice of the pie!
There are many ways to skin a cat, but built-in matrix functions would be useful.
Paul, please expose the matrix functions in Tier 1 to allow use of (and easier development of) a wider variety of shaders. Thanks!