Hi all,
So in my 2.5D game, I'm using billboards for the enemies (think like Wolfenstein 3D) and they need to animate. I can't seem to find any references to animated texture functionality in AppGameKit, and I can't use Sprites since the enemies need to be able to travel behind 3D world objects, so I thought I'd put this out there and see if anyone else has run into this and what they may have done as a solution?
I know that I could load in each frame for each enemy as a separate image file and then write a manager that swaps out the textures as needed, but that seems an awfully inefficient way to do it...