Hi guys,
Regarding the AGK's Tier 1 network commands, I've looked at the docs, guides and commands, and searched the forums, but the few answers I found were indecisive. Can someone please answer the following questions?
1. Does the AppGameKit use UDP or TCP for network connections?
2. If it uses UDP (which I think it does):
a. Do I need to build error catch-alls into my server and client network code?
b. Is there any error correction and tolerance built in to the AppGameKit? (Especially on the host end?)
c. Assuming it's UDP, will the host keep trying to send the network message to the client until its queue is cleared?
3. What limits (physical and practical) are there on the number of host connections?
If it helps, I'm a CCNA trained network engineer, so I don't need the underlying concepts of IP, TCP and UDP explained. I'm just trying to figure out what I am dealing with the AppGameKit itself, and how to make the best of it.
Also, can we please have better (or easier to find) documentation about the network functions? Can a section about this be added to the Official Tutorial Guide? Please?
Cheers,
Winston.