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AppGameKit Classic Chat / AGK integration with UE

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plug1
20
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Joined: 26th Feb 2004
Location: Israel
Posted: 6th Sep 2016 12:10
Hi, Guys
I want to write some class on C++ which connects AppGameKit tier2 with Unreal Engine through the local network. Can this class be integrated to the tier1 as set of commands ?
Please, advise.
As good as it gets
Mobiius
Valued Member
21
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Joined: 27th Feb 2003
Location: The Cold North
Posted: 6th Sep 2016 14:24
Quote: "Can this class be integrated to the tier1 as set of commands ?"

No.
plug1
20
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Joined: 26th Feb 2004
Location: Israel
Posted: 6th Sep 2016 16:15
Is there any other way to add something to tier1 ?
As good as it gets
CJB
Valued Member
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Joined: 10th Feb 2004
Location: Essex, UK
Posted: 6th Sep 2016 16:58
You may be able to get some communication going between the platforms using this: https://forum.thegamecreators.com/thread/214395
V2 T1 (Mostly)
Phone Tap!
Uzmadesign
Mobiius
Valued Member
21
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Joined: 27th Feb 2003
Location: The Cold North
Posted: 6th Sep 2016 21:36 Edited at: 6th Sep 2016 21:38
Quote: "Is there any other way to add something to tier1 ?"

No. Tier 1 is fixed and cannot be added to. Tier 2 however will do whatever you want.
Markus
Valued Member
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Joined: 10th Apr 2004
Location: Germany
Posted: 7th Sep 2016 00:45 Edited at: 7th Sep 2016 00:45
AGK v2 Tier1 have Socket Commands for a TCP Connection.
The other Multiplayer Commands speak a AppGameKit "protocol", should also be possible to connect with a c++/c# client and transfer data.
AGK (Steam) V2.0.20 : Windows 10 Pro 64 Bit : AMD (16.3.2) Radeon R7 265 : Mac mini OS X 10.10 (Yosemite)

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