Hi,
I am trying to make a flipper using 3D and bullet physics. I have some problems with the collision. The flipper levers are designed with convex hull shape, dynamic bodies (mass=0).
The problem is that if the levers are rotated, the collision is not accurate. I do not know if it is an issue related to the ball too fast, or others. Do you know if for every rotation, I have to reissue the command to recalculate the collision shape, e.g.:
RotateObjectGlobalY(flippers[i].ID,8)
SetObjectShapeConvexHull(flippers[i].ID)
The documentation of Bullet Physics is really poor, I understand that there were budget problems...but the feature as is is very difficult to use.
I'll try to post soon some video of the prototype.
Thanks.