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Newcomers AppGameKit Corner / Is there a limit to network packet size?

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Joined: 28th Nov 2002
Location: Denmark
Posted: 21st Sep 2016 10:08 Edited at: 21st Sep 2016 10:49
I have a bug in my code with some network packets, if I remove a piece of the network packet (very small part of code which seems to be alright), then the rest of the packet is fine, but when the removed piece is put back in, the rest of the packet is not recieved correct. I am trying to see if I did anything wrong in my code, and now I am wondering of there is limit to packet size in AGK2 tier 1?

EDIT: Tried splitting up a packet, now the next part is recieved fine.

EDIT 1: Nevermind, it seems the error is elsewhere To the Bughunt Mobile!

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