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AppGameKit Classic Chat / Particles and Sub Images

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greycheek
9
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Joined: 13th Mar 2016
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Posted: 26th Sep 2016 16:31
The documentation implies that up to 1083 subImages can be loaded from an atlas image and used in a particle emitter. How can I implement that?
Markus
Valued Member
21
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Joined: 10th Apr 2004
Location: Germany
Posted: 26th Sep 2016 17:10
i think it just means u can load a image from an atlas image and use it for the particle emitter.
here a example from me how to use loadsubimages.


AGK (Steam) V2.0.20 : Windows 10 Pro 64 Bit : AMD (16.3.2) Radeon R7 265 : Mac mini OS X 10.10 (Yosemite)
greycheek
9
Years of Service
User Offline
Joined: 13th Mar 2016
Location:
Posted: 26th Sep 2016 19:45
So is it possible to use each subImage as a separate particle?
Markus
Valued Member
21
Years of Service
User Offline
Joined: 10th Apr 2004
Location: Germany
Posted: 26th Sep 2016 22:16
i think one emitter have one image because you can set this only via SetParticlesImage.
AGK (Steam) V2.0.20 : Windows 10 Pro 64 Bit : AMD (16.3.2) Radeon R7 265 : Mac mini OS X 10.10 (Yosemite)

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