It would, for certain, be extremely useful for non-gaming projects, but I wonder if that's the heart and nature of AppGameKit - I just prefer the platform for fast-prototyping and easy GUI/UI construction.
That said, if the OpenToWrite command can reference GPIO Pin 02 and 03, you might be able to establish a software clock on the SCL (GPIO:3) and then parse commands with a subroutine to GPIO:2 (SDA); which opens things up nicely. I guess I'll just keep monkeying around with subroutines or something until I can get some semblance of function. maybe something that would convert 0xNN registers into bit codes and stream that.
The timing is what concerns me, since I don't think the SCL pin would time itself, and I wonder how much that might vary at runtime.
Unless I'm reaaaaaaaaaaally off base, because my programming is super rusty.
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