Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

FPSC Classic Product Chat / AltTexture Question

Author
Message
Mriganka
4
Years of Service
User Offline
Joined: 16th Jun 2014
Location: Virtuality
Posted: 11th Oct 2016 09:06
There is a feature in FPSC where we can change the texture of a dynamic entity or a character. My question being, if we switch to an alternate texture, will the shadermaps also change or will the previous texture's shadermaps will only be used?
ncmako
7
Years of Service
User Offline
Joined: 19th Feb 2012
Location: Hendersonville,NC
Posted: 13th Oct 2016 19:35
Mriganka
I'll dig around a bit. But I do believe that once the shader is set to a character it can not be changed.
There are a few commands for "shader variables" but I dont think it applies to this?
My games never have bugs. They just develop random features..
Lots and lots of random features...
Mriganka
4
Years of Service
User Offline
Joined: 16th Jun 2014
Location: Virtuality
Posted: 15th Oct 2016 14:54
I am confused about it too. Because my FPSC is currently not working I am unable to experiment with it myself.

Login to post a reply

Server time is: 2019-04-19 01:03:34
Your offset time is: 2019-04-19 01:03:34