Quote: "I should have put far more time and effort into the screens/description/icon/title"
I agree, the feedback you have is great so you simply need to get people to make the purchase. My job involves Product Information Management, so here goes my twopenneth...
You need to make sure your potential customers have no questions in their mind about what they are being offered.
They have thousands of games to choose from. If price is not an issue/differentiator they will buy the first one they like, that tells them everything they need to know.
Quote: "This game has no instructions. Simply solve each puzzle, and watch the story unfold."
Although this is the whole point of the game, it doesn't tell me enough. I may assume that all puzzles are the same, all puzzles are number-based and I don't like numbers, or it is for children or people far more intelligent than I am.
Tell me I am going to get a variety of puzzles, that I have the ability to solve them all but they will challenge me to my limits, push my boundaries and give me a sense of achievement.
Good luck with it
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Quidquid latine dictum sit, altum sonatur
TutCity is being rebuilt