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Scene Commander
Support Manager
16
Years of Service
User Offline
Joined: 3rd May 2008
Location:
Posted: 14th Oct 2016 16:30
Hi all,

For those of you who don't know, the TGC store is under new management. You'll still be able to purchase, 2D, 3D and audio media, and we are now pleased to support the purchase of AppGameKit 2 code snippets.

We know there are many budding and not so budding coders out there and if you've a routine that you think will be of use to others why not sign up as a store artist and get selling.

I'll be adding a few snippets I think will be of use to developers over the next few days and weeks and we're looking for coders like yourselves to add more and help expand the store into a truly excellent resource.

If you've any questions you can email me dave@tgcstore.net.

SC
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Scraggle
Moderator
21
Years of Service
User Offline
Joined: 10th Jul 2003
Location: Yorkshire
Posted: 14th Oct 2016 21:52 Edited at: 14th Oct 2016 22:08
This sounds to me like someone has just signed the death warrant for the forum.
Up until now it has been an incredibly popular place for people to come to get help with their code. Once people realise they can get money for their code, many of them will stop giving it away for free.
The TGC community has had a good run but I think it is about to come crashing down!

Without the TGC community there is no TGC. Mark today in your calendars it is quite probably the beginning of the end
AGK V2 user - Tier 1 (mostly)
JohnnyMeek
11
Years of Service
User Offline
Joined: 23rd Apr 2013
Location: Slovenia
Posted: 15th Oct 2016 11:17
That's probably not the case at all. I think this is a great idea, and something which is available for for any other engine.

If somebody has put a lot of work into something, and it's a major help to you making your game, isn't that worth something? People will still share snippets of code and help each other out.

I have a pretty complex GUI system that I have been developing over quite a long period of time, this is the kind of thing I would buy from the store.
Scary Little Rabbit
15
Years of Service
User Offline
Joined: 4th Aug 2009
Location: Chelyabinsk, Russian Federation.
Posted: 15th Oct 2016 20:29
Quote: "Once people realise they can get money for their code, many of them will stop giving it away for free."

nope.
Quote: "People will still share snippets of code and help each other out."

yep.
error #1:
'too many stars, too many stares. disembody.'
Unicode yours
Scene Commander
Support Manager
16
Years of Service
User Offline
Joined: 3rd May 2008
Location:
Posted: 16th Oct 2016 10:26
Hi,

I'm sure that users will still give code away for free just as they still give other media away for free. This is just another option.

SC
i7-4770s 3.10ghz (Passmark 9599) - Geforce GTX 650ti (Passmark 2708)
Stab in the Dark software
Valued Member
21
Years of Service
User Offline
Joined: 12th Dec 2002
Playing: Badges, I don't need no stinkin badges
Posted: 16th Oct 2016 21:08
How about some more info on the pricing and percentages?
The coffee is lovely dark and deep,and I have code to write before I sleep.
Scene Commander
Support Manager
16
Years of Service
User Offline
Joined: 3rd May 2008
Location:
Posted: 17th Oct 2016 13:12
Hi,

We'll be more than happy to answer any questions you have, you can email us at:

support@tgcstore.net

SC
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Mobiius
Valued Member
21
Years of Service
User Offline
Joined: 27th Feb 2003
Location: The Cold North
Posted: 17th Oct 2016 15:37
How do you find the store's website?
Mobiius
Valued Member
21
Years of Service
User Offline
Joined: 27th Feb 2003
Location: The Cold North
Posted: 17th Oct 2016 15:38
Never mind, I found it by looking at that support email address provided above.

Not easy to find....
Stab in the Dark software
Valued Member
21
Years of Service
User Offline
Joined: 12th Dec 2002
Playing: Badges, I don't need no stinkin badges
Posted: 18th Oct 2016 00:41
Quote: "We'll be more than happy to answer any questions you have, you can email us at:"


Would it not be better to print the terms here for all to read.

I was wondering what the communities thoughts are on whether tier 2 code is worth
more then tier 1 code?
The coffee is lovely dark and deep,and I have code to write before I sleep.
CumQuaT
AGK Master
14
Years of Service
User Offline
Joined: 28th Apr 2010
Location: Tasmania, Australia
Posted: 18th Oct 2016 04:22
Wow, I'm glad Mobiius came to the rescue. I had no idea how to find the store... There's nothing about this on the AppGameKit product section of thegamecreators.com
JohnnyMeek
11
Years of Service
User Offline
Joined: 23rd Apr 2013
Location: Slovenia
Posted: 18th Oct 2016 07:12
The % info is on the site..

https://www.tgcstore.net/sell-content

I guess the price is up to you.
Mobiius
Valued Member
21
Years of Service
User Offline
Joined: 27th Feb 2003
Location: The Cold North
Posted: 18th Oct 2016 09:10
Quote: "There's nothing about this on the AppGameKit product section of thegamecreators.com"

Or the AppGameKit website.
Looks like only Game guru gets the convenience of having links on their website.
JohnnyMeek
11
Years of Service
User Offline
Joined: 23rd Apr 2013
Location: Slovenia
Posted: 18th Oct 2016 09:28
Which makes you think, if people are never going to find it, is it worth going to the trouble of putting assets on there anyway?

You should fix this if you want the store to succeed for AppGameKit stuff.
CJB
Valued Member
20
Years of Service
User Offline
Joined: 10th Feb 2004
Location: Essex, UK
Posted: 18th Oct 2016 14:33
Supporting the community with a store is a nice + in my opinion. It shouldn't stop anyone sharing snippets they're happy to share for free, but will hopefully make it easier to find those snippets. Is it possible to submit "Free" snippets to the store? Is the store going to be moderated? Would hate to see it turn into another code-base (full of spam, and garbage).

V2 T1 (Mostly)
Phone Tap!
Uzmadesign
Scraggle
Moderator
21
Years of Service
User Offline
Joined: 10th Jul 2003
Location: Yorkshire
Posted: 19th Oct 2016 07:24
Quote: " Is it possible to submit "Free" snippets"

There is the Code Snippets section for that
AGK V2 user - Tier 1 (mostly)
IBOL
Retired Moderator
20
Years of Service
User Offline
Joined: 30th Mar 2004
Location: @IBOL17
Posted: 19th Oct 2016 15:21
free code and paid code have been around for a long time. having one doesn't stop the other.
This does give me an idea though...
SpecTre
Developer
21
Years of Service
User Offline
Joined: 24th Feb 2003
Location: UK
Posted: 19th Oct 2016 20:39
Seems a good idea to me, you could have things like 2D platform engine code which would have a base for changing to your own liking etc.

Good idea I think.
The Amiga and Amos were great!
My website LEAP - Download Paint Pot here!
BatVink
Moderator
21
Years of Service
User Offline
Joined: 4th Apr 2003
Location: Gods own County, UK
Posted: 20th Oct 2016 08:34
I see this as a way to sell/share more complex systems. Short snippets belong here, but for example I would expect a game framework to be in the store.
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Quidquid latine dictum sit, altum sonatur
TutCity is being rebuilt
Scene Commander
Support Manager
16
Years of Service
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Joined: 3rd May 2008
Location:
Posted: 22nd Oct 2016 16:22
Hi all,

Thanks for the feedback. We'll work on making the AppGameKit side much more visible.

SC
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damothegreat
User Banned
Posted: 22nd Oct 2016 16:43
How does this work

Meaning that we as individuals could be paid for our individually own code snippets that is added to the store so others might want to buy?


Confused

Thanks
Damo
Using Tier 1 AppGameKit V2
Started coding with AMOS
Scene Commander
Support Manager
16
Years of Service
User Offline
Joined: 3rd May 2008
Location:
Posted: 23rd Oct 2016 07:57
@damothegreat

I've sent you an email answering your questions. Let me know if you need more information.

Best,

SC
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george++
AGK Tool Maker
17
Years of Service
User Offline
Joined: 13th May 2007
Location: Thessaloniki, Hellas
Posted: 29th Oct 2016 11:49
I created an item for sale, but when I wanted to change the zip file I couldn't.
I had to create a new one and set the old unavailable. The procedure could be easier or am I missing something?
damothegreat
User Banned
Posted: 29th Oct 2016 12:10
I love puzzle and RPG games, so eventually in years to come - I might design a DIY puzzle game creator

- click and play puzzle game creator system

- Can create any kind of puzzles, from Tertis style games to Pac-Man style.

- level editor for it
- events and triggers to be able to assign properties to each object,
Can a sprite for rotation, scale, effects, path movement for your own sprites.

- A.I for the enemies - in built Path Finding techniques

- Title screen designer

- Scoring system - if a player object collides with a Jewel graphic object eg - then increate score by what ever amount

- Health,, AIR bars that trigger other things to occur if goes beyond certain level - like a flashing "Hurry!!!" when its close to empty

- In game pause screens

- Credit screens

So its would be like a game engine in built another game engine.

I have always often admired to do something like this, Maybe I could possibly sell the finished engine if its huge interest either on here or indeed
sell the whole game to the outside world.

It would only make PC games

Once a puzzle game as been created with the engine, it will compile to a file which the engine reads, to indeed play the created game

Damo


Using Tier 1 AppGameKit V2
Started coding with AMOS
Scene Commander
Support Manager
16
Years of Service
User Offline
Joined: 3rd May 2008
Location:
Posted: 29th Oct 2016 15:08
@George++

Items can't be edited once submitted for approval to prevent items being editing during the approval process. If you need to make changes, however, you can email me dave@tgcstore.net and I can remove the item from the queue for you. I'll need the items number and description.

@damothegreat

We don't currently support games on the store, although we do plan to do so in the future. The exact timeline for this is unknown as we are looking at various options, but we hope to support as many possible choices for game making, creating a true gateway for indie developers.

SC

i7-4770s 3.10ghz (Passmark 9599) - Geforce GTX 650ti (Passmark 2708)
george++
AGK Tool Maker
17
Years of Service
User Offline
Joined: 13th May 2007
Location: Thessaloniki, Hellas
Posted: 29th Oct 2016 16:48
Hi SC and thanks for the info.
Since I have made it unavailable its impossible for me to identify its number.
Please check your e-mail for more details.
Scene Commander
Support Manager
16
Years of Service
User Offline
Joined: 3rd May 2008
Location:
Posted: 30th Oct 2016 14:41
Responded. Everything looks good.

SC
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george++
AGK Tool Maker
17
Years of Service
User Offline
Joined: 13th May 2007
Location: Thessaloniki, Hellas
Posted: 30th Oct 2016 14:59
Thanks, I have noticed that.
Just a final note, I edited the description of the item.
Since it is not a major change, why should the product await for an approval again?
I am asking because my native language is not English, and I would like to change the description in order to be grammatically and syntactically correct in case of an error.
Phaelax
DBPro Master
21
Years of Service
User Offline
Joined: 16th Apr 2003
Location: Metropia
Posted: 30th Oct 2016 15:05
You sure don't make the store easy to find on the home page. It's not under the products menu up top, but you do list a tiny link under products at the bottom.

"I like offending people, because I think people who get offended should be offended." - Linus Torvalds
BatVink
Moderator
21
Years of Service
User Offline
Joined: 4th Apr 2003
Location: Gods own County, UK
Posted: 30th Oct 2016 20:22
@Phaelax, It's not owned by TGC anymore.
Hope it goes well for you guys.
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Quidquid latine dictum sit, altum sonatur
TutCity is being rebuilt
Scene Commander
Support Manager
16
Years of Service
User Offline
Joined: 3rd May 2008
Location:
Posted: 23rd Nov 2016 15:16
Hi fellow developers,

Just to let you know that the store now has a facebook page.

https://www.facebook.com/gamecreatorstore

Please share and like and help us to increase awareness of the store.

SC
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GarBenjamin
AGK Developer
7
Years of Service
User Offline
Joined: 30th Nov 2016
Location: USA
Posted: 21st Dec 2016 06:39
Wow! Didn't know there was an asset store for here too. I will definitely be checking it out. Even though I hire artists to do custom work for me I generally am always looking for good art assets to buy. Sounds like a great way to spend Christmas day just browsing the store and seeing what I can find. lol
TI/994a (BASIC) -> C64 (BASIC/PASCAL/ASM/Others) -> Amiga (AMOS/BLITZ/ASM/C/Gamesmith) -> DOS (C/C++/Allegro) -> Windows (C++/C#/Monkey X/GL Basic/Unity/Others)
Scene Commander
Support Manager
16
Years of Service
User Offline
Joined: 3rd May 2008
Location:
Posted: 21st Dec 2016 15:10
We're always looking for new media, and the amount on the store grows more or less daily. We're expanding it to cover many new formats and support for other engines, so there's a lot going on.

SC
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Scene Commander
Support Manager
16
Years of Service
User Offline
Joined: 3rd May 2008
Location:
Posted: 28th Dec 2016 16:00 Edited at: 28th Dec 2016 16:01
New to the store:

We are now accepting BitCoin as a possible payment method, so if you aren't able to or don't want to use PayPal, you now have a new option available to you.

SC
i7-4770s 3.10ghz (Passmark 9599) - Geforce GTX 650ti (Passmark 2708)
george++
AGK Tool Maker
17
Years of Service
User Offline
Joined: 13th May 2007
Location: Thessaloniki, Hellas
Posted: 29th Dec 2016 05:35
It would be nice if sellers could see some statistics
Scene Commander
Support Manager
16
Years of Service
User Offline
Joined: 3rd May 2008
Location:
Posted: 5th Mar 2017 06:28 Edited at: 5th Mar 2017 06:34
Hi all,

We're planning a big store update soon, and as part of that, we'll be launching a new newsletter. (remember that the store is no longer directly affiliated with TGC, but does support TGC products). This won't simply be 'what's new' on the store, but will be aimed at game development across the board, featuring articles, interviews, tutorials, game previews, WIP reports, release news, etc, in essence, everything development related.

We're looking for contributions, anything you'd like to showcase, ideas, etc, basically let us know what you'd like to see.

So, if you've got anything to add, please email me at dave@tgcstore.net.

Thanks all, and I look forward to hearing from you.

SC
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Quell Dieu
7
Years of Service
User Offline
Joined: 8th Feb 2017
Playing: Genres: Action, MOBA, FPS, Fighting, TBS, RTS, Puzzle.
Posted: 11th Mar 2017 12:17 Edited at: 11th Mar 2017 12:34
more AppGameKit Tier 1 codes pls, Advance AI codes?
behavior editor that you can assign whether they tend to attack more than defense/evading, movement pattern and the ability to recognize the players attack pattern? so they can counter it???
Playing Codes from Documentation
Quell Dieu
7
Years of Service
User Offline
Joined: 8th Feb 2017
Playing: Genres: Action, MOBA, FPS, Fighting, TBS, RTS, Puzzle.
Posted: 17th Mar 2017 17:10
can login to STORE why? cant link my account here to the store
Playing Codes from Documentation
BatVink
Moderator
21
Years of Service
User Offline
Joined: 4th Apr 2003
Location: Gods own County, UK
Posted: 18th Mar 2017 22:56
The store is not owned by TGC. It's a separate site.
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Quidquid latine dictum sit, altum sonatur
TutCity is being rebuilt
Scene Commander
Support Manager
16
Years of Service
User Offline
Joined: 3rd May 2008
Location:
Posted: 24th Mar 2017 17:59
Hi,

If you're having any issue with logging into the store, you can get help here :support@tgcstore.net

SC
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blink0k
Moderator
11
Years of Service
User Offline
Joined: 22nd Feb 2013
Location: the land of oz
Posted: 25th Mar 2017 00:40 Edited at: 25th Mar 2017 06:15
Quote: "The store is not owned by TGC. It's a separate site."

Just interested. If TGC doesn't own the store then who does?
Scene Commander
Support Manager
16
Years of Service
User Offline
Joined: 3rd May 2008
Location:
Posted: 2nd Apr 2017 11:43 Edited at: 2nd Apr 2017 11:44
The store is now owned by The Next, who used to be responsible for it's maintenance, and is managed by myself (As before.).

For anyone interested, the GCS store has launched it's first newsletter. You can read it here.

We plan an email release any day now, which will go out to current store subscribers.

SC
i7-4770s 3.10ghz (Passmark 9599) - Geforce GTX 650ti (Passmark 2708)
Scene Commander
Support Manager
16
Years of Service
User Offline
Joined: 3rd May 2008
Location:
Posted: 12th Apr 2017 07:11
Hi all,

We're preparing the second store newsletter, if anyone has anything that they'd like to share with our community, please email me dave@tgcstore.net

Remember, we're interested in tutorials you think might be of interest to our readers, games and WIP you might like to showcase (for any platform), just about anything game development related.

Many thanks,

SC
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Scene Commander
Support Manager
16
Years of Service
User Offline
Joined: 3rd May 2008
Location:
Posted: 23rd May 2017 06:32 Edited at: 23rd May 2017 07:39
Hi All,

Just to remind everyone that we're still looking for articles, WIP's, tutorials or anything game related you'd like to promote for the next edition of the store newsletter.

Any questions, please email me dave@tgcstore.net.

Many thanks,

SC
i7-4770s 3.10ghz (Passmark 9599) - Geforce GTX 650ti (Passmark 2708)
CumQuaT
AGK Master
14
Years of Service
User Offline
Joined: 28th Apr 2010
Location: Tasmania, Australia
Posted: 23rd May 2017 07:31
Hi SC. I've released three AppGameKit games recently you're welcome to show about:

Wizzed Off (iOS and Android)

God of Thunder (iOS and Android)

Extreme Lawn Mowing (iOS and Android)
I work full-time making games in AGK2 and DBpro. Living the dream!
Scene Commander
Support Manager
16
Years of Service
User Offline
Joined: 3rd May 2008
Location:
Posted: 23rd May 2017 07:40
HI CumQuat,

Looks great. Could you please email a little information about each one, it doesn't have to be much, just a few lines so I've got a few facts.

SC
i7-4770s 3.10ghz (Passmark 9599) - Geforce GTX 650ti (Passmark 2708)
CumQuaT
AGK Master
14
Years of Service
User Offline
Joined: 28th Apr 2010
Location: Tasmania, Australia
Posted: 23rd May 2017 12:59
Sure thing! I'll do it in the morning, though. I'm dog-tired and I'd likely just send you garbled nonsense at the moment lol

Ahh, the magic that is a gamedev's sleep schedule...
I work full-time making games in AGK2 and DBpro. Living the dream!
BatVink
Moderator
21
Years of Service
User Offline
Joined: 4th Apr 2003
Location: Gods own County, UK
Posted: 23rd May 2017 13:33
Make sure you comment on him being one of those annoying people who gets to write games all day for a living and is really productive. Oh, and addva line to tell people I'm not at all jealous. Really. I'm not.v
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Quidquid latine dictum sit, altum sonatur
TutCity is being rebuilt
CumQuaT
AGK Master
14
Years of Service
User Offline
Joined: 28th Apr 2010
Location: Tasmania, Australia
Posted: 24th May 2017 12:40 Edited at: 24th May 2017 12:40
I'm handsome, too.

And SUPER modest.
I work full-time making games in AGK2 and DBpro. Living the dream!
Scene Commander
Support Manager
16
Years of Service
User Offline
Joined: 3rd May 2008
Location:
Posted: 8th Jun 2017 10:31 Edited at: 8th Jun 2017 10:32
Hi all,

Just a reminder that the latest newsletter has been released: https://www.tgcstore.net/newsletters

We'd also like to remind developers, that we are looking to move further into the field of game and app publishing. With the recent changes to Steam announced, some of our fellow developers might like to consider us. We offer free testing and approval and a generous commission.

If anyone has any questions, please feel free to email me; dave@tgcstore.net.

Thanks,

SC
i7-4770s 3.10ghz (Passmark 9599) - Geforce GTX 650ti (Passmark 2708)

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