Hello Everyone,
When I compare AppGameKit Tier 1 with other langages like c, c++, c#, java... when we have many conditions with an "and" operator, the conditions are evaluate in order and if one condition is false the other ones are not evaluated but not in AppGameKit Tier 1.
All conditions are evaluated with "and" even if the first is false :
a=100
b=10
if(b<>0 and mod(a,b)=0) then message("OK 1")
b=0
if(b<>0 and mod(a,b)=0) then message("OK 2")
if I want this kind of condition, I need two ifs :
a=100
b=0
if(b<>0)
if(mod(a,b)=0) then message("OK 2")
endif
Do you think this behaviour is wanted or it's a issue ?
Thanks