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AppGameKit Classic Chat / A 3D MAP with exact isometric view

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sprcoll
12
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Joined: 26th Aug 2012
Location:
Posted: 21st Oct 2016 19:58
Hello all together,
i hope that somebody will help. I am trying to rotate my 3D-Map so, that i get an exact isometric view. I have tried many ways but it only looks similar, not exact. Is there a way to solve it without to rotate the object and the camera degree for degree?
Thanks for helping.
Phaelax
DBPro Master
21
Years of Service
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Joined: 16th Apr 2003
Location: Metropia
Posted: 21st Oct 2016 23:58
You can't just rotate the camera 45 degrees?

"I like offending people, because I think people who get offended should be offended." - Linus Torvalds
janbo
16
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Joined: 10th Nov 2008
Location: Germany
Posted: 22nd Oct 2016 14:29 Edited at: 17th Jul 2017 16:35
That looks correct not?

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sprcoll
12
Years of Service
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Joined: 26th Aug 2012
Location:
Posted: 22nd Oct 2016 19:00
Hello,
thank you for your help. I wan´t to make a strategy game in an isometric view. At the moment i am thinking about which way is the best for me. I have a tool in which i can make object to sprites in different camera positions.
But to make the tarrain i guess it is easier to use a 3d object (I use the T.ED Editor). If i use only sprites it always looks right, but if i use the terrain as 3d i am not 100 percent sure whether it looks right.
It is my first project. Maybe i take more time to create the map as a sprite and use everything in 2D. It is better for the first project.
JohnStabler
AGK Bronze Backer
11
Years of Service
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Joined: 16th Aug 2013
Location: Cardiff, Wales, UK
Posted: 30th Oct 2016 16:11
Have you tried using SetCameraFOV(1, 0) to set aspect ratio to zero. This forces camera to use orthographic matrix.

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