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AppGameKit Classic Chat / Chartboost Problems After Publishing

Author
Message
jsnebben
7
Years of Service
User Offline
Joined: 24th Oct 2016
Location:
Posted: 25th Oct 2016 00:28
Hey everyone. I just published my first app and have been having trouble getting Chartboost ads to work. When broadcasting to a device the ads work fine, but now that the app is on the Google Play Store no ads are shown. If I run broadcasting from AppGameKit still makes the ads work, but for some reason it stops working after exporting as an .APK. I'd appreciate any help someone can give me, thanks.
Midget Blaster
AGK Developer
7
Years of Service
User Offline
Joined: 7th May 2016
Location:
Posted: 25th Oct 2016 17:27
Hey, I think I may have an answer. This has happened to me before. When exporting, did you tick this?

CJB
Valued Member
20
Years of Service
User Offline
Joined: 10th Feb 2004
Location: Essex, UK
Posted: 25th Oct 2016 20:47
I know it's a silly question, but you are using YOUR Chartboost ID, and not the one provided in the examples right? As that will only working when broadcasting (because they are for the AppGameKit player, and not for your App). Worth checking.
V2 T1 (Mostly)
Phone Tap!
Uzmadesign
jsnebben
7
Years of Service
User Offline
Joined: 24th Oct 2016
Location:
Posted: 26th Oct 2016 22:31
Thanks for the responses guys. I went back and checked and I have the correct Chartboost ID and I did have Internet/Network checked when I exported. Would it possibly be worth deleting my app from my Chartboost account and readding it to see if getting a new Chartboost ID fixes the problem?
JohnnyMeek
11
Years of Service
User Offline
Joined: 23rd Apr 2013
Location: Slovenia
Posted: 27th Oct 2016 07:17
Have you set up a publishing campaign in Chartboost for your app?

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