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AppGameKit Classic Chat / SetObject3DPhysicsRestitution dose not work

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haliop_New
User Banned
Posted: 29th Oct 2016 18:05 Edited at: 29th Oct 2016 18:05
I have tried using this on a dynamic physic object but nothing really happens
the balls falls on a static object and just stay there
code :




so it creates a player box with static attributes on to it then places the ball above it with enough space on the y axis so it would count as for restitution should
when I run the project the ball falls and stay on the static player object.

any thoughts ??


thank you for your time
haliop.
Stab in the Dark software
Valued Member
21
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Joined: 12th Dec 2002
Playing: Badges, I don't need no stinkin badges
Posted: 30th Oct 2016 01:14
First do not post a title that something does not work. The physics code was tested and works.
Instead next time post that you are having a problem understanding how it works.
Also post an example that is runnable to show the problem.
Now to the problem,
1. Restitution is a float 0.0 to 1.0
2. You must set restitution for both objects static and dynamic.
The coffee is lovely dark and deep,and I have code to write before I sleep.
haliop_New
User Banned
Posted: 1st Nov 2016 12:59
aha ok thank you
sorry for posting an unsuitable title.

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