I think you may have to
CreateRenderImage () first
Example
sw=1024 //screen width
sh=768 //screen height
// set window properties
SetWindowTitle( "Render" )
SetWindowSize( sw, sh, 0 )
// set display properties
SetVirtualResolution( sw, sh )
// Have fun to make experiments with changing parameters!!!
r=300 // Radius
x=sw/2 // start x, center of image
y=sh/2 // start y, center of image
//create image with size 1024x768 suitable for rendering
CreateRenderImage (1,sw,sh,0,0)
Do
//set following drawcommands to the renderimage 1
SetRenderToImage (1,0)
//draw one line with random colours
drawLine( x,y,x,y-r,Random(0,255),random(0,255),random(0,255))
t=random (0,100) //distance of first feather from center
distance=random(1,50) //distance between feathers
For u= t To 300 Step distance
i=random (5,80) //Lenght of feather
red=random (0,255) //value for red colour
green=random (0,255)
blue=random (0,255)
//make lines in angles of 60 degree
drawLine (x,y-u,x+1.333*i,y-u-i,red, green, blue)
drawLine (x,y-u,x-1.333*i,y-u-i,red, green, blue)
Next u
//set following drawcommands to screen
setrendertoscreen ()
//create sprite ID 1 with image 1 at zero degree
//our renderimage with the first line and random colours
createsprite(1,1)
//clone sprite 1 to sprite 2 and so on until sprite 5
For t=1 To 5
cloneSprite (t+1,1)
//draw lines with interval of 60 degrees
setspriteangle( t+1,t*60)
Next t
sync() //refresh screen
//sleep (1000) //wait one second
//set a clear screen to the image 1 to delete previous snowflake
SetRenderToImage (1,0)
ClearScreen()
loop
Hope this helps
Damo
Using Tier 1 AppGameKit V2
Started coding with AMOS