I'm working with reading LWS scenes for animation control and seem to have come across a fundamental problem.
When you load the scene file using LoadObjectWithChildren(), any keyed objects (I'm just using placeholders in the scene and generating my own models etc.) in the scene have models autocreated (fine!) from 100002 onward. I'm assuming 100001 is assigned to the scene "object"?
However, I'm not able to associate a given auto created AppGameKit object with an "actual" object whereby I know what it is.. e.g. in my solar system scene, the placeholder for mercury may be any of the numbered objects but I don't know which one. I thought I could load and examine the scene file independently, but there's no association with the generated object number and the actual model used in the scene.
For example, the order of the objects in the scene file are not the order of the objects generated. Nor are they alphabetical or any other order I can determine?