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Newcomers AppGameKit Corner / Issue with SpriteShaders and iPhones?

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Wavesong
8
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Joined: 20th Aug 2016
Location:
Posted: 14th Nov 2016 01:52 Edited at: 15th Nov 2016 23:05
I was impressed by this sprite shader example. It looks great running on the PC, but when broadcast to iPhone, the shader effect does not appear.

https://forum.thegamecreators.com/thread/213189

Are there any known limitations with this methodology? Should I just use quad objects for shaders instead?
Wavesong
8
Years of Service
User Offline
Joined: 20th Aug 2016
Location:
Posted: 15th Nov 2016 23:06
I was impressed by this sprite shader example. It looks great running on the PC, but when broadcast to iPhone, the shader effect does not appear.

https://forum.thegamecreators.com/thread/213189

Are there any known limitations with this methodology? Should I just use quad objects for shaders instead?
Wavesong
8
Years of Service
User Offline
Joined: 20th Aug 2016
Location:
Posted: 19th Nov 2016 20:34
In the end I gave up with sprite shaders and coded the equivalent using a quad object instead. Hey ho.
baxslash
Valued Member
Bronze Codemaster
17
Years of Service
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Joined: 26th Dec 2006
Location: Duffield
Posted: 21st Nov 2016 08:03
Hi Wavesong, can you post your problem here: https://forum.thegamecreators.com/thread/217887?page=2
Paul (main developer) follows that thread quite a lot and may fix for the next version.
Using AppGameKit V2 Tier 1

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